Install Theme

Your web-browser is very outdated, and as such, this website may not display properly. Please consider upgrading to a modern, faster and more secure browser. Click here to do so.

Taste of Magic

follow for character profiles from the magic the gathering story lines and other flavorful goodness
Apr 22 '14
justmagicthings:

commandollar:

commandertheory:

Spoiled.

Why am I not excited?



I’m extremely excited, he makes me want to run lots of targeting spells in Animar now.

Did you know that his hand is red because he got caught stealing once, and part of the sentence was permanently coloring his hand red so people would know he’s a thief?

justmagicthings:

commandollar:

commandertheory:

Spoiled.

Why am I not excited?

I’m extremely excited, he makes me want to run lots of targeting spells in Animar now.

Did you know that his hand is red because he got caught stealing once, and part of the sentence was permanently coloring his hand red so people would know he’s a thief?

Apr 16 '14
socialmtg:

socialmtg:

Dack Fayden, the Teaser.

They found some text with this image: “Secrets, like coins, are easy to steal”. Yeah, he’s got to be Dimir.

I’m pretty sure Dack is Izzet. He doesn’t steal out of greed or lust for power, he does it more cause it’s fun. 

socialmtg:

socialmtg:

Dack Fayden, the Teaser.

They found some text with this image: “Secrets, like coins, are easy to steal”. Yeah, he’s got to be Dimir.

I’m pretty sure Dack is Izzet. He doesn’t steal out of greed or lust for power, he does it more cause it’s fun. 

Apr 13 '14
Apr 12 '14

tinalikesbutts:

Fun fact: John Cleese was actually supposed to say some really long and complicated name, but he forgot it and just said, “Tim” and everyone just rolled with it.

and that’s how we get the term…

(Source: smallnartless)

Apr 11 '14

mtgcodeofconduct:

We’re a third of the way through, guys! So I’ll ask the most fundamental question of modern magic-ing.

Today’s question is:

Who is your favorite planeswalker?

Sorin, Lord of Innistrad. I think he has such a dynamic character. He’s selfish, but through his selfishness he tries to keep the multiverse together and not destroyed. Otherwise where would he keep his stuff?

Apr 10 '14

BUT WHY IS THE MAGIC: THE GATHERING TUMBLR FANDOM SO SMALL.

thelegendofvriska:

Reblog and show your appreciation for everyone’s favorite trading card game! I want to mutually follow all of you rad fuckers ;)

(Source: ashiok)

Apr 9 '14

Not sure if this is random, confusing, or insightful. I made family trees for different groups of Keywords and Abilities. 

The Additional Costs Family has two main branches, mana costs and non-mana costs. The only one in the tree that requires the cost is Champion, all the others are optional. Kicker is the most fluid of all the additional costs cause it can do pretty much anything, its rules don’t tie it down to one thing, Maro says this actually annoys him and he wishes they had limited kicker’s ability more. 

The +1/+1 Counter Family has many branches that I didn’t explain in the chart. Undying is its own kind of thing, but was inspired by Persist. Next is Modular, Spike Ability and Graft, all of which involve 0/0 creatures entering with a set number of counters no matter what. Slith ability and Evolve both start with no counters but can keep getting more. Bloodthirst, Unleash and Tribute sometimes enter with counters and sometimes not. Amplify and Devour involve additional costs, but also give counters in multiples. 

Alternate Costs has three main branches. Cost Reduction which is self explanatory. Unconditional, meaning you can always use that cost instead if you can pay it. And Conditional, meaning you can only pay the alternate cost if certain criteria are met. 

Attacking has three branches. Always happens when the creature attacks, happens only if conditions are met and creature attacks or blocking dependent. 

Boardstate has two main branches. Do you have it or don’t you, and one that counts how much of a certain thing you have. 

Discard all involves paying a price and discarding the card instead of casting it. Cycling and Transmute both get you a new card, the rest have random abilities. 

Evasion has landwalk which makes a creature blockable as normal or completely unblockable. The flying branch all can be blocked somehow if the blocking creature has the right attribute. 

The Graveyard Family all have abilities that only work in the graveyard. Flashback and Unearth cast it straight from the graveyard. Dredge, Recover and Retrace offer ways to keep getting the spell back. Scavenge gives an alternate use. 

Spell Copy family works off copying spells or getting more spells. Epic and Rebound both work off exiling the spell. Ripple and Cascade look for more spell from the library. 

Also it’s important to note that many keywords and abilities don’t fit into these families. So there’s a lot of them I don’t mention.

Apr 8 '14
Apr 7 '14
justmagicthings:

commandollar:

sna-kun:

kriskurse:

Like aggro needed anymore help, now we have this guy. The funny thing is, this guy can fit perfectly in R/W Aggro / Devotion, and cause serious trouble for an opponent. This leaves control with harder decisions to make, because they can’t block with a single mutavault / Elspeth token anymore,

GOOD. Participated in my first tourney Saturday and DAMN do I hate Esper Control! Seriously! UW was a challenge, Esper tokens was interesting, but I am beyond tired of UBW control.
On a side note I’m predicting a migration from Bant Heroic to Naya heroic with his introduction.

We all know how Boros loves combat, and then this happened. The ramifications will be felt in EDH/Commander for certain!


As good as this is in Commander, it won’t be making that mighty of a splash. The effects on this card exist already, one of them in multiples. It is good though and will replace Goblin War Drums/Dolmen Gate in quite a few decks.

He seems pretty amazing paired with almost any R/W commander. Jor Kadeen especially, but also Anax and Cymede, Agrus Kos, Aurelia, and Gisela would love to have him on their side.

justmagicthings:

commandollar:

sna-kun:

kriskurse:

Like aggro needed anymore help, now we have this guy. The funny thing is, this guy can fit perfectly in R/W Aggro / Devotion, and cause serious trouble for an opponent. This leaves control with harder decisions to make, because they can’t block with a single mutavault / Elspeth token anymore,

GOOD. Participated in my first tourney Saturday and DAMN do I hate Esper Control! Seriously! UW was a challenge, Esper tokens was interesting, but I am beyond tired of UBW control.

On a side note I’m predicting a migration from Bant Heroic to Naya heroic with his introduction.

We all know how Boros loves combat, and then this happened. The ramifications will be felt in EDH/Commander for certain!

As good as this is in Commander, it won’t be making that mighty of a splash. The effects on this card exist already, one of them in multiples. It is good though and will replace Goblin War Drums/Dolmen Gate in quite a few decks.

He seems pretty amazing paired with almost any R/W commander. Jor Kadeen especially, but also Anax and Cymede, Agrus Kos, Aurelia, and Gisela would love to have him on their side.

Mar 31 '14
tasteofmtg:

Anyone want to play some MTG RPG? I’ve been working on a loose system to play Magic as an RPG for a while now. I’ve got the 5 classes I want more or less figured out. The biggest question is how Magicky do you want the game to be? It could range from kinda like Magic to it’s Magic but with a character sheet. 
Basics of the game are, you’re a planeswalker. You start at level 1 and you have one mana. As you level you gain 1 mana each level of whichever color you want (it’s meant to go to level 5).  When you choose mana level to level it does not have to align with your ability scores in any way. In other words you can have a 5 in Fervor, but you don’t have to take any red mana if you don’t want. 
At the beginning of combat you get all your mana, then each round you gain one mana of any color you have access to. Mana can be held onto round to round in your mana pool. Mana is used to cast spell from your deck of spells. You can also find magic items that might be able to give you one or two mana in the middle of a fight.
When making a character choose a class and a race. Races are pretty much up in the air since there’s just so many. There’s a list of racial benefits, you can choose one that you think goes well with your race.
The five classes are Mage (your basic spell caster), Mana Warrior (class that fights hand to hand and casts spells to buff himself), Artificer (good with artifacts), Enchanter (good with enchantments) and Summoner (focuses on summoning creatures). Classes each give a flat bonus to some of your combat scores (Attack, Defense, Spell Attack and Spell Defense). Classes will also give you benefits as you level. 
Allocate points into your five abilities with one of three point spreads: 5,2,2,1,1 or 4,3,2,2,1 or 3,3,3,2,2. The amount of points in an ability determines how many skill points you have in that ability. 
1 in an ability gives you 2 skill points
2 in an ability gives you 3 skill points
3 in an ability gives you 4 skill points
4 in an ability gives you 6 skill points
5 in an ability gives you 8 skill points

I tried to make my own MTG RPG, but didn’t get that far. Here’s a whole PDF for someone else’s system. 
http://www.mediafire.com/view/v2n50w4velb92rh/Planeswalker+MTG+RPG+3rd+Edition+9-10-13.pdf 

tasteofmtg:

Anyone want to play some MTG RPG? I’ve been working on a loose system to play Magic as an RPG for a while now. I’ve got the 5 classes I want more or less figured out. The biggest question is how Magicky do you want the game to be? It could range from kinda like Magic to it’s Magic but with a character sheet. 

Basics of the game are, you’re a planeswalker. You start at level 1 and you have one mana. As you level you gain 1 mana each level of whichever color you want (it’s meant to go to level 5).  When you choose mana level to level it does not have to align with your ability scores in any way. In other words you can have a 5 in Fervor, but you don’t have to take any red mana if you don’t want. 

At the beginning of combat you get all your mana, then each round you gain one mana of any color you have access to. Mana can be held onto round to round in your mana pool. Mana is used to cast spell from your deck of spells. You can also find magic items that might be able to give you one or two mana in the middle of a fight.

When making a character choose a class and a race. Races are pretty much up in the air since there’s just so many. There’s a list of racial benefits, you can choose one that you think goes well with your race.

The five classes are Mage (your basic spell caster), Mana Warrior (class that fights hand to hand and casts spells to buff himself), Artificer (good with artifacts), Enchanter (good with enchantments) and Summoner (focuses on summoning creatures). Classes each give a flat bonus to some of your combat scores (Attack, Defense, Spell Attack and Spell Defense). Classes will also give you benefits as you level. 

Allocate points into your five abilities with one of three point spreads: 5,2,2,1,1 or 4,3,2,2,1 or 3,3,3,2,2. The amount of points in an ability determines how many skill points you have in that ability. 

  • 1 in an ability gives you 2 skill points
  • 2 in an ability gives you 3 skill points
  • 3 in an ability gives you 4 skill points
  • 4 in an ability gives you 6 skill points
  • 5 in an ability gives you 8 skill points

I tried to make my own MTG RPG, but didn’t get that far. Here’s a whole PDF for someone else’s system. 

http://www.mediafire.com/view/v2n50w4velb92rh/Planeswalker+MTG+RPG+3rd+Edition+9-10-13.pdf