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For those of us who don't know much, or anything, about Sidar Kondo can you briefly sum up his character and basic role in story? Gerald and Volrath seem to be polar opposites, so he must be fairly interesting. What colour(s) was he and did you actually design any cards before being vetoed?
Sidar Kondo would be green/white. He was the leader of his tribe and the biological father of Vuel (who would later become Volrath - Vuel of Rath). Gerard’s parents brought Gerard to Sidar Kondo, a longtime friend, because they feared for Gerard’s life and knew that he was destined to do something important. Kondo adopted Gerard as his own and taught both boys the way of the tribe.
Kondo was loving and just but also a bit firm with his boys. He had high expectations which Gerard lived up to but Vuel did not always. Vuel was jealous of how his father interacted with Gerard.
When children reach a certain age, they partake in a ritual which they must pass to advance in the tribe. Vuel was reckless and Gerard had to rescue him during the test. Vuel failed and blamed Gerard. Vuel tried to kill Gerard but Kondo stopped him. Vuel then fled. Kondo would send Gerard to be trained by Multani and that is where Geard would meet Mirri and Rofellos.
I always liked Kondo as a character so I was sad he never got a card.
With Rings of brighthearth can you copy an effect multiple times by paying more mana?
Sadly no you cannot. Similar to the Mirari, because of the wording, you can only activate it once per activated ability. With the Mirari you can only copy each spell once. Though, you can use the Strionic Resonator to copy the triggered effect of being able to copy an effect from the Rings. Then the rings will be triggered again because of the Strionic Resonator’s activated ability, which you can copy. Finally copying the Rings ability again. Lets try and work out the steps here.
Step 1: Activate an ability
Step 2: Rings of Brighthearth are triggered to copy first ability (if you copy the ability, it costs 2 mana.)
Step 3: Activate Strionic Resonator to copy the triggered ability from Rings, (pay 2 mana to activate Strionic Resonator, then pay another 2 mana if you use Rings ability)
Step 4: Rings of Brighthearth are triggered by Strionic Resonator to copy the rings first effect of copying the first ability. (in this step if you want to copy the first ability again, you’ll have to pay 2 mana to copy Strionic Resonator’s ability to make the Rings ability go off again, then you have to pay 2 more mana to actually copy the first ability.)
Ultimately, if you pay all the mana for each step it’s 10 mana in addition to whatever the cost of the initial ability is (2 for first copy, 4 for second copy, and 4 for third copy) to get 4 total instances of the initial ability.
Is another Planechase set a future possibility?
Who would like to see another Planechase?
I enjoy some new plane cards every few years.
I remember reading somewhere that before the Mending, WotC refused to turn planeswalkers into cards because any card based on a planeswalker would have to be so powerful that it would break the game. Since it's been confirmed that the new Teferi planeswalker in Commander 2014 is how he was before the Mending, do you feel his card accurately represents the strength of a pre-Mending planeswalker?
The card doesn’t represent everything he’s capable of but rather how much he’s willing to do to help you. : )
This. This really bothered me about the Mending and the motivations behind it. Who said that Planeswalker cards had to represent the entirety of that character’s capabilities? The fact that there have been multiple versions of characters tells us that was never the case. Why did we even need the Mending? And this Teferi tells me it was completely unnecessary to kill off so many iconic characters, and nerf the survivors for the sake of game balance and not focusing on ‘walkers so much.
Except, oh wait, now ‘walkers are the driving focus of the narrative.
Umm walkers were intended to be the driving force of the narrative. That’s one of the reasons for the depowering, because they felt super powerful world creating walkers were not interesting enough of characters, like how so many authors don’t write good superman stories just multiplied for each character. MaRo has been really open and honest about that.
Old Magic fanboys can’t help but complain about current Magic whether WotC makes oldwalkers card or not anyways.
I’m an old Magic fanboy all the way back from ‘94 and I’ll admit I was annoyed with the Mending. I mean, first we had Apocalypse kill a lot of main magic characters, then a few years later they kill off pretty much everyone else. Apocalypse at least felt like a culmination to the Phyrexian threat that had been lingering for years, and I really like the Invasion block story. Time Spiral was more just out of the blue, hey things are nuts on Dominaria for some reason, oh and a lot of your old favorite characters are gonna bite it. Then we get the planeswalker type a year later and it all became clear. One of those tear down the old world to build a new one type things. It felt like a little bit of a betrayal honestly. I understand why they did it, and I’ve come to love many neowalkers, but it’s hard not to harbor just a little resentment about the killing off your characters because we’re going through a rebranding thing. The whole thing about making planeswalkers less like unkillable gods makes sense for the very reason stated above. Superman is a poorly thought out character, he’s cool, sure you want to be him, but it’s hard to make compelling stories when he’s pretty much in no danger. If you have a whole bunch of characters who can only die with an act of god and are basically immortal, it makes for a bit of boring writing.
That said, I am super excited about Teferi and whoever else comes back. (btw my new hope for the blue legend is Jodah, he was the man in the magic novels).
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